Twenty years of building learning experiences that actually change what people do — across industries, formats, and technologies.
How a learning consultancy solved a talent crisis by designing the full infrastructure to hire, assess, and develop its own instructional designers — from scratch.
Read moreAn eight-phase business simulation with live gamification that transformed a disconnected management development programme into a rigorous, decision-driven leadership experience for mid-to-senior commercial managers.
Read moreA half-day DEI instructor-led training programme designed to move organisations from surface-level awareness into practical, committed, daily inclusion — with role-plays, games, and personal accountability built in.
Read moreA half-day virtual ILT programme that equipped customer-facing teams with the HEART framework — turning difficult interactions into trust-building moments, live on Zoom.
Read moreA competency framework and 42 unique learning pathways deployed on an LMS — reaching internal employees and external vendors through a six-modality blended model.
Read moreA gamified IPC assessment that turned a routine compliance test into a high-stakes clinical ward round — where every wrong decision costs Care Credits, and a real patient's discharge depends on getting it right.
Read moreAn eLearning programme combining produced video explainers, Show Me demonstrations, Try Me simulations, and scenario-based assessments — training 400 users across six role-based pathways before a high-stakes system go-live.
Read moreAn eLearning programme for frontline humanitarian workers that used Degreed LXP to serve AI-curated articles, reports, and videos from across the internet — keeping field knowledge live long after the final module was complete.
Read moreA Microsoft Copilot Studio-powered virtual assistant built for 280 pharmaceutical sales representatives — giving them instant, approved answers to product, clinical, and regulatory questions right at the moment of a customer call.
Read moreClicking through slides and picking the obvious answer has never changed how anyone behaves. Here is what actually works — and why the best compliance programmes look nothing like compliance programmes.
Every learner arrives with a limited cognitive budget. The instructional designer's job is not to fill it — it is to spend it wisely. The Need-to-Know approach is one of the most underused tools in the L&D toolkit, and one of the most effective.
Lave and Wenger argued that learning and context are inseparable. Thirty years later, most corporate eLearning still ignores this. Here is what it looks like when you don't.
Participants bid fictional currency on statements they think are true. Then the facilitator reveals which ones actually hold up. Simple game. Surprisingly honest conversation.
Everyone gets a role card that flips their usual position. The manager becomes the new hire. The trainer becomes the reluctant participant. What people discover about the other side of a familiar situation tends to stay with them.
Same materials. Same goal. But each team has a different hidden constraint nobody else knows about. What the towers they build reveal about how people work under pressure — the debrief practically runs itself.
"What impressed us most was how quickly the training was built without any compromise on quality. Our technicians went from uncertain to genuinely confident — and our customers noticed the difference immediately."
"For the first time, our new CRAs arrive at clinical trial sites already knowing the monitoring process inside out. The simulation felt close enough to the real thing that it removed the anxiety of the first visit entirely."
"When the inspector arrived, I knew exactly what my job was. I didn't have to think about it — I just did it. That is what this training gave me, and I cannot overstate how valuable that clarity was in that moment."